Sunday, 18 January 2015

Screen Shots 1

 I wanted my characters skin to look like it is hanging from the skeleton instead of been tight, to show this I created the lower arm to be bigger than the upper which isn't commonly used for characters but works well in this case. I also used a think line going along the top of the arm to show the robotic skeleton under the skin.
 When it came to modelling the boot I decided to change it from the drawing I had done previously because I felt it was too simple and didn't compliment the character. firstly I chose to have to foot look like it was splatted to the ground due to the skin been lose but after a while I decided to change it again, this time giving it more of a boot look but still been built into the leg so it looks like the boot is under the skin and part of my characters skeleton.


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